1.
Macrì E, Cecconi L. Educating about accessibility and inclusion through Fortnite: the Kimap City case study. QC.PEW [Internet]. 2025 Dec. 30 [cited 2026 Feb. 16];3(3):34-42. Available from: https://www.quadernidicomunita.it/index.php/qdc/article/view/367