La gamification nell'istruzione superiore: una prospettiva della teoria dell'autodeterminazione sul sistema di ricompensa
DOI:
https://doi.org/10.61007/QdC.2022.1.43Parole chiave:
flipped learning, moodle, active learning, ricompenseAbstract
L'applicazione di tecniche di gamification in ambito formativo è aumentata considerevolmente negli ultimi anni, e numerosi studi sono stati già condotti nello specifico contesto della Formazione Superiore con risultati incoraggianti, in particolare in riferimento all efficacia della gamification nel romuovere la motivazione all' apprendimento degli studenti. Gli autori di questo studio si focalizzano sull analisi del modo in cui gli elementi di gioco più comunemente usati nei sistemi di apprendimento gamificati, come badge, punti, barre di progressione e livelli, possano influenzare la motivazione degli studenti soddisfacendo i loro bisogni di competenza, relazione e autonomia, nel quadro della self-determination theory (SDT). L'obiettivo finale è quello di ricavare delle indicazioni utili alla progettazione del sistema di ricompense delle applicazioni gamificate in modo che possa supportare efficacemente la motivazione degli studenti ad apprendere.
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