Dig4Life - DigComp in a serious game for high schools

Authors

  • Michela Fiorese Entropy Knowledge Network
  • Angela Macrì Entropy Knowledge Network
  • Vindice Deplano Entropy Knowledge Network

DOI:

https://doi.org/10.61007/QdC.2022.2.70

Keywords:

innovation, technology, technology enhanced learning, serious game, learning , continuing education, digital maturity, co-design, constructionism

Abstract

The Serious Game (SG) is the concrete result of a highly
structured Co-Design process, in the Eramsus + DIG4LIFE project, that involves teams of professors in 6 different countries. The SG created ad hoc for the project, offers to high school professors the opportunity to use an engaging tool with students that realizes a methodological approach in line with the educational needs of the new millennium and the specific need for digital maturity. The Serious Games give to educator, trainer, professor the opportunity to evaluate the level of knowledge, know-how and mindset in according with the subject / topic dealt with, and to train the digital skills. The SG become objects to think with and concretely opportunities for co-design and collaboration between students and teachers. 

Author Biographies

Michela Fiorese, Entropy Knowledge Network

Occupational psychologist, trainer and assessor, human resources consultant in national and international organisations since 2002. For 15 years in European planning, within international research groups in the field of innovation and new technologies applied to continuous training and the assessment of competences and potential. Designer of blended online courses and interactive digital objects.

Vindice Deplano, Entropy Knowledge Network

Vindice Deplano, a graduate in Psychology, has been involved full-time in vocational and management training since 1990 and, since the second half of the 1990s, in e-learning, with a marked predilection for simulations, serious games and other ‘active’ methods. He has proposed a number of methodological approaches in this field. Today he collaborates, as a freelancer, with several of the most lively realities in the field of e-learning and public administration. He has numerous publications to his credit on the topics of training and educational technologies. His professional experience and contributions are documented on the Apprendere/Pensare website <http://www.vindice.it>, where you can download the publications.

Fields of interest: learning, training, e-learning, simulations, serious games

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Published

2022-09-01

How to Cite

Fiorese, M., Macrì, A., & Deplano, V. (2022). Dig4Life - DigComp in a serious game for high schools. Community Notebook. People, Education and Welfare in the Society 5.0, (2), 207–224. https://doi.org/10.61007/QdC.2022.2.70