Dig4Life – Il DigComp in un serious game per le scuole superiori

Authors

  • Michela Fiorese Entropy Knowledge Network
  • Angela Macrì Entropy Knowledge Network
  • Vindice Deplano Entropy Knowledge Network

DOI:

https://doi.org/10.61007/QdC.2022.2.70

Keywords:

Innovation, Technology, Technology enhanced learning, Serious Game, Learning, Continuing education, Digital maturity, Co-design Constructionism

Abstract

The Serious Game (SG) is the concrete result of a highly
structured Co-Design process, in the Eramsus + DIG4LIFE project, that
involves teams of professors in 6 different countries. The SG created ad hoc for the project, offers to high school professors the opportunity to use an
engaging tool with students that realizes a methodological approach in line
with the educational needs of the new millennium and the specific need for
digital maturity. The Serious Games give to educator, trainer, professor the
opportunity to evaluate the level of knowledge, know-how and mindset in
according with the subject / topic dealt with, and to train the digital skills.
The SG become objects to think with and concretely opportunities for co-design and collaboration between students and teachers. 

Published

2022-09-01

How to Cite

Fiorese, M., Macrì, A., & Deplano, V. (2022). Dig4Life – Il DigComp in un serious game per le scuole superiori. Quaderni Di comunità. Persone, Educazione E Welfare Nella Società 5.0, (2), 207–224. https://doi.org/10.61007/QdC.2022.2.70